昨晚的computer assisted language learning一科談到gamification意念在製作interactive task中愈來愈流行,例如Blooket ,Gimkit, 和Minecraft,原因是"Kids, especially boys, love gaming"。但這樣說gaming (指playing computer games),總覺得不自然,因為最初認識gaming 一詞是在澳門,是指到賭場賭錢耍樂!
Paul Sze - Honorary Professional Consultant, Dept of Curriculum & Instruction, The Chinese University of Hong Kong
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