Sunday, June 27, 2021

My game literacy

 A former student alerted me to Blooket, an app for creating and conducting teacher-paced or self-paced quizzes. In a way, it's like Kahoot and Quizizz, but it has an additional gamification element, in that students have to use the points that they have gained during the quiz process to carry out another task. There are 5 such game modes. 

What is interesting is that while I was checking out the game modes, I found the instructions so difficult to follow. But I'm sure that school children can pick up the game procedures in no time. 

I simply have poor 'game literacy', if I may coin such a term. This is because I seldom play games in my life, thinking that they're a waste of time. This also reminds me of the 'affective filter hypothesis' proposed by Steven Krashen in the early 80's under his Comprehensible Input Hypothesis: we will acquire a language naturally if we're exposed to language input that we understand, but this process won't work if you have negative emotions about the input language. 

And I think that's why game manuals are always so difficult for me to follow.



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